Device inventory and arc roles become game parameters.
The LuminAIT pipeline extracts literary devices with their semiotic tier and arc role — the structural position each device occupies in the narrative. These become parametric inputs: a peaks-tier device signals a climax scene; an introduced-tier device signals an opening node. Your game engine reads JSON; we provide the literary JSON.
The same data, a different domain.
The kernel doesn't know whether its consumer is a worksheet engine or a Unity scene generator. The structural data is domain-invariant: devices, semiotic tiers, arc roles, chronological position. You map it to your platform's data schema.
Parametric Scene Briefs
Device semiotic tiers and arc roles map directly to scene parameters: a peaks-tier device with arc_role "peaks" signals Act 3 climax density. A designer seeds the world with data, not guesswork.
Narrative Arc Scaffolding
The introduced/developed/peaks arc structure translates into act-based level progression. Chapter 1 devices are introduction nodes. Chapter 9 devices are peak nodes. The game's dramatic structure mirrors the novel's verified arc.